Mutazoids
3rd Edition

The
text in this section and images on this page are ©Money Talks
Enterprises and are used here with permission
INTRODUCTION
Welcome to the wild and dangerous, Post apocalyptic world of Mutazoids3E! This all-new game has its roots in the work of Ken Whitman, Christopher Clark and many others, originally released in the late 1980s and early 90s. The game in your hand is a concerted effort by 21st century post apocalyptic role-players to create the finest in 22nd century post apocalyptic gaming. In creating this new game, we kept the rich historical references and unique flavor of the original Mutazoids, while adding layers of complexity and depth by implementing and expanding upon Open Game Content. We Hope you enjoy the fruits of our labor with many hours of exciting role-playing! Editor's note: The World of Mutazoids3e is an alternate Earth in a parallel universe. They once shared the same landmasses, life-forms and general histories, but they are not identical in every way. |
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A BRIEF HISTORICAL OVERVIEW
| The world that the
characters enter when they play Mutazoids3e (tm) is a
world in chaos. 90% of Mankind were killed by the
horrible synthetic plagues unleashed in the early 21st
century. The children of those not killed by the Plague
were horribly mutated but in some cases, were granted
great powers. The populace then clustered in the remains
of the largest of the old cities. Areas of ruins, known
as "The Fringe", surrounded them. The land
beyond the Fringe and off the main roads were simply
called the Outlands. As man struggled to rebuild his civilization, tension mounted between the growing Mutant Human population and the Normal Humans controlling the World-Wide Second Republic. The Second Republic treated Mutants with few noticable changes as "Acceptable", yet second-class citizens, but those with many noticeable changes were branded "Mutazoid" and treated far worse. Meanwhile, the Outlands overgrew rapidly as man retreated to his cities. Then, almost overnight, man was no longer alone among sentients. Species of sentient life awakened from the Animal and Plant kingdoms. Some were spawned by rampant perMutations of the original nano-Mutazoid plague in the wild, and others were purposely genetically engineered in secret laboratories. These new forms of the virus were much less virulent than the original form that had infected the Human race. In most cases, 20% of the population was affected and 80% remained normal. Very few died. Some new creatures were sentient and some were not. These new races were of various forms depending on the strain that infected their parents. |
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Most Plant life forms
avoided the Human cities, preferring instead to remain in
the Outlands or the "fringe" of the cities,
however, many Mutant Animals desired to live in the
cities. As the Mutant population in the cities grew, so
did the Second Republic's social problems. The Second
Republic classified all non-Human Mutants as Mutazoids,
and so life in the cities was not quite what many had
hoped for when leaving their villages in the Outlands.
Despite the obvious prejudice practiced against Mutants
of all types, the mid to late 21st century was a time of
relative peace, prosperity and technological advancement
for those willing to live under the watchful, oppressive
eye of the Second Republic. Then in 2109, a radical group of death-worshipping extremists launched several nuclear strikes. The Second Republic employed long forgotten anti-missile defense systems, and the missiles fail to strike any significant targets. They did, however, cause substantial ecological damage, and the unexpected strike was the catalyst that launched the Mutazoid Rebellion. The rebellion lasted for 8 bloody years, ending in the cease-fire of 2117. Rumored to be funded by the off world colonies, the rebels had access to advanced weaponry and armaments. These were quickly duplicated in the factories of the Second Republic, causing a brief technological boom. The rebels were also supplied with high quality counterfeit money to attack the Second Republic economically, and this furthered speculation that the rebels were receiving off-world help. The rebellion practically destroyed the Second Republic. Much as it was before the Republic took power in 2050, feudal warlords fill the void with various titles and dubious authority. It is now 2123. |
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Fan
Files
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| The
Mutazoids3e: Big Book of Plants and Animals By: Moses "Wolfy" Wildermuth 102 pages / 495 kb / .pdf |
Contains the
following: Example 01 - Apes |
Player Character
Animal Extras
By: Moses "Wolfy"
Wildermuth
8 pages / 252 kb / .pdf
This document contains some extras that were excluded from the
original players guide and Big Book of Plants and Animals offered
above. Plus it has the animal template and special abilities that
are common to animals. Check it out!
The Mutazoids3e
Preview
By: Moses "Wolfy"
Wildermuth
20 pages / 1.4 meg / .pdf
A sampler and preview of the Mutazoids3e setting. This is good stuff. I personally own both the original and the 3rd Edition material and like it very much. There is a lot to like in this system. Go to my Mutazoids3e REVIEW to find out more.
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