Project 3rd Ed.
"In 1962, a man by the name of Bruce Edward Morrow, origin unknown,
gathered nine of the country's leading industrialists into an organization
known as The Council of Tomorrow. What method of coercion he may have used
to achieve this feat remains a matter mostly for conjecture. The concensus
of noted historians indicates that Morrow was a rare form of esper. He
seemed to have possessed the ability to transport himself and some small
amount of nearby matter into or out of the future.
"Building a convincing argument from the future, he and the council
structured an organization dedicated to the continued survival of the human
race beyond the point of destruction.
"This organization brought forth the concept of the Morrow Project; an
ambitious plan to cryogenically freeze special teams and equipment to aid
in the reconstruction of the U.S. after nuclear war. For many years the
Project secretly stored their teams to await the proper time for
reawakening. Gradually their processes improved and their equipment became
more advanced. In 1979, Morrow returned from a long absence bearing a small
device which proved to be a functioning fusion power plant and advanced
laser technology. In 1987, the Project carried out a complete updating of
all the previously "stored" equipment, opening the buried and sealed
chambers of the sleepers without waking them and leaving behind new
equipment, vehicles, and the instruction manuals on how to operate them.
"The prime central base of the Morrow Project is a vast underground
complex designed to sustain the lives of some one hundred and fifty people
through the holocaust as they recorded the data linked with the war. Also
to act as a central communications point for the rest of the Project when
they should wake. So thorough was their recording that this base remains as
the only comprehensive source of information on pre-war times. A few teams
ventured out from Prime Base on reconnaissance missions shortly after the
end of the war, and they soon found they could establish a viable
community. It looked as if the mission of the Project was going to be
completed without a hitch, but such good fortune was not to be theirs. A
small war with a madman named Krell resulted in the destruction of the
colony by a nuclear bomb and the loss of Prime Base to biological sabotage.
"With their control base inoperative, the Morrow teams continued to sleep
for 150 years. When their long-delayed wake-up signal was finally sent by a
damaged computer they found themselves in a hostile world. Survival was the
key word for most of the remnants of the battered U.S.
"This is the world of the Morrow Project as it runs in this game. The
personnel of the Project are all well-trained, but they are not all combat
veterans, nor do they engage in wholesale slaughter. Pledged to help
humanity recover in whatever way they can, they can easily lose sight of
their own ideals and adopt the brutal code of survival. They must find
Prime Base and each other in order to survive. Will your team survive?"
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Nathan Decker's Morrow Project
A series of
geopolitical writeups for every region of the United States.
Suitable as an alternative MP campaign or as a supplement to your
existing MP campaign. Much thanks!
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