Morrow
Project 3rd Ed.

INTRODUCTION
"In 1962, a man by the name of
Bruce Edward Morrow, origin unknown,
gathered nine of the country's leading industrialists into an
organization
known as The Council of Tomorrow. What method of coercion he may
have used
to achieve this feat remains a matter mostly for conjecture. The
concensus
of noted historians indicates that Morrow was a rare form of
esper. He
seemed to have possessed the ability to transport himself and
some small
amount of nearby matter into or out of the future.
"Building a convincing argument from the future, he and the
council
structured an organization dedicated to the continued survival of
the human
race beyond the point of destruction.
"This organization brought forth the concept of the Morrow
Project; an
ambitious plan to cryogenically freeze special teams and
equipment to aid
in the reconstruction of the U.S. after nuclear war. For many
years the
Project secretly stored their teams to await the proper time for
reawakening. Gradually their processes improved and their
equipment became
more advanced. In 1979, Morrow returned from a long absence
bearing a small
device which proved to be a functioning fusion power plant and
advanced
laser technology. In 1987, the Project carried out a complete
updating of
all the previously "stored" equipment, opening the
buried and sealed
chambers of the sleepers without waking them and leaving behind
new
equipment, vehicles, and the instruction manuals on how to
operate them.
"The prime central base of the Morrow Project is a vast
underground
complex designed to sustain the lives of some one hundred and
fifty people
through the holocaust as they recorded the data linked with the
war. Also
to act as a central communications point for the rest of the
Project when
they should wake. So thorough was their recording that this base
remains as
the only comprehensive source of information on pre-war times. A
few teams
ventured out from Prime Base on reconnaissance missions shortly
after the
end of the war, and they soon found they could establish a viable
community. It looked as if the mission of the Project was going
to be
completed without a hitch, but such good fortune was not to be
theirs. A
small war with a madman named Krell resulted in the destruction
of the
colony by a nuclear bomb and the loss of Prime Base to biological
sabotage.
"With their control base inoperative, the Morrow teams
continued to sleep
for 150 years. When their long-delayed wake-up signal was finally
sent by a
damaged computer they found themselves in a hostile world.
Survival was the
key word for most of the remnants of the battered U.S.
"This is the world of the Morrow Project as it runs in this
game. The
personnel of the Project are all well-trained, but they are not
all combat
veterans, nor do they engage in wholesale slaughter. Pledged to
help
humanity recover in whatever way they can, they can easily lose
sight of
their own ideals and adopt the brutal code of survival. They must
find
Prime Base and each other in order to survive. Will your team
survive?"
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Nathan Decker's Morrow Project
Travel Guide:
A series of
geopolitical writeups for every region of the United States.
Suitable as an alternative MP campaign or as a supplement to your
existing MP campaign. Much thanks!
Updated 11-2005
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