™
Post
Apocalyptic Role Playing
Presented
to you by The PAForge
The
Black Days
Game Premise
[The Masters of the Earth world begins approximately 200 years
after The Black Days, which is what the present inhabitants of
the devastated lands call the short period of plagues and wars
that ended the age of man]:
The Black Days were brought about by a series of dreadful social
and environmental disasters that still are not entirely
understood. In the year 2110 the world has achieved incredible
advances in technology and social engineering. It's scientists
and nations were busy stretching the limits of the known and then
bringing these new knowledge's to the common man for his everyday
use. Many advances were created beyond even the knowledge of the
masses. Knowledge that the governments and scientists felt was
too dangerous for but a few to know. Though regional conflicts
still occurred and were terrible in their effects these were rare
occurrences.
For the most part the United Nations and the international rule
of law held sway throughout the land and peace was the rule not
the exception. Of course, each nation still had it's own agenda
that didn't necessarily contribute to the greater good of man.
Mankind had delved deeply into the building blocks of life and
with this arcane knowledge fostered new living creatures and near-men
as companions and helpmates. Many of the new fantastic creatures
were put on display in great zoos for the masses as a testament
to the glory of modern creationism. Successful and popular breeds
of near-men were highly prized and bred for trade and commerce
much as pets were in the old days. It was even popular among a
few groups to have genetic alterations or technological implants
done to themselves. Enclaves of these like minded individuals set
up communities where they would reenact historical or fictional
lifestyles on a day to day basis, totally immersing themselves in
the behaviors real or imagined that enhanced their experiences.
This bliss abruptly changed one fateful day in May of 2110 when a
facility dedicated to researching new ways to feed the masses had
one of those mishaps that science fiction novelists often loved
to depict.
A virulent research virus, engineered for lab purposes was loosed
upon the world in a containment breach that would change the face
of the world and bring the fantastic accomplishments of man to
naught.
This particular virus only appeared to effect specific food crops.
Unfortunately they were critical crops that fed the masses. As
these crops withered and died across the world hunger drove the
nations into direct conflict for the meager resources that would
quell the anger and bellies of its peoples. The factories of man
turned to developing the machines and tools of war and nation
fell upon nation as jackals would upon prey. The nations of the
world fought until they were to few to fight any longer. In the
end there was not enough infrastructure or manpower to keep
civilization from crumbling. Not all the enclaves of man suffered
direct assault in the wars and some were able to survive in a
semblance of the old ways but still not enough. By October of the
same year, the world as man had created it, ended. This was not
the end of The Black Days, merely it's catalyst, because from the
chaos and destruction of the early days many more genetic and
viral epidemics were set loose to ravage the lands. Many plagues
came and went and some are still among us yet, but the one that
had the farthest reach and greatest impact upon all of man and
the world itself was the mutagenic virus that caused the
Morphagenic Plague. In the labs of man was hidden a terrible
creation that had the ability to alter the DNA structure of man.
It was a trained pet used by scientists to effect many of the
popular changes that allowed the near-men and new animals, as
well as the genetic changes to the Enclavists. Though a well
trained pet at first, once loose in the irradiated and plague
infested environment of the war torn earth it itself began to
mutate. It then had the power to effect random mutations among
the rich ecology of the wilds, both plant and animal life, and of
course all the new-men(Nomen) and true men.
This period of decline is known today as The Black Days.
Now, 200 hundred years after The Black Days, each species
attempts to claw their way through the wilderness and survive in
an environment gone mad in its extreme. The earth will heal, but
will any sentient live to see it, and if so which....
For those here to look at the documents under development, simply follow this link : Under Development
PAForge
Masters of the Earth PA Setting
These documents had their origins in many a previous post
apocalyptic role playing game, in the form of inspiration. I
dedicate this site and this setting to those who paved the path
before me.
Other than the setting information, most of these documents use the WotC D20 SRD system. This is not because I am a great fan of that particular system, it is because as a realist, you have to give credit to WotC for bringing gaming to a new generation of gamers and for expanding the market. Since a greater proportion of the gaming population is at the very least familiar with D20, I chose this system merely as a vehicle in which to introduce my setting and ideas. MOTE, the setting, will be an entirely stand-alone product that can use any task resolution system, though I will be producing a task resolution system that may be used.
| File | Notes | Size | Updated | File Format |
| Introduction | Introduces the MOTE campaign setting | 90kb | 8/30/2003 | |
| Players Guide | Procedures for character generation within the MOTE campaign setting: Humans/Mutant Humanoids/Mutant Animals/Mutant Plants/Androids | 132kb | 12/17/2004 | |
| PC Animal Stocks | Random tabels for selecting your PC animal stock and the natural abilities associated with that base stock. **NEW** | 395kb | 7/19/2005 | |
| Skills Lists | Tables and descriptions of acceptable skills from the D20 OGC/SRD and new skills specifically for the PA genre. | 290kb | 12/17/2004 | |
| Feats Lists | Tables and descriptions of acceptable feats from the D20 OGC/SRD and new feats specifically for the PA genre. Feats are grouped into Feat Groups and Feat Trees..200+ new feats and most of your old favorites. | 365kb | 12/17/2004 | |
| Mutations Lists | A mutations and defects system, tables and descriptions for the PA setting. Combination of random and player selection processes. **NEW** | 535kb | 07/13/2005 | |
| Weapons Lists | Generic/Simplified weapons tables. | 18kb | 10/10/2003 | |
| D20 Weapons Compendium | This is a comprehensive list of weapons in the D20 format. It also includes weapons rules, special effects and SOOOO much more. Has linked documents, thus the ZIP format. | 1.8mb | 02/22/2005 | .zip |
| Armor Lists | Comprehensive armor rules and tables. Includes a piecemeal armor system and MUCH more ** NEW ** | 140kb | 9/13/2005 | |
| Relic Technolgy | Misc. Rules governing ancient/relic technology. Building, repairing, barter, monetary system, commodities, critical failures, and MUCH more. | 200kb | 12/17/2004 | |
| Physicians Handbook | Formerly refered to as Remedies and Treatments, it has now been EXTENSIVELY expanded and includes a complete medical system, including diseases and remedies for all genotypes/races, critical hit tables, and medical procedures and processes and MUCH more. | 310kb | 12/17/2004 | |
| Cyborg Technology | Prosthetic, Exoskeleton and Cyborg Technology system | 29kb | 8/30/2003 | |
| Environmental Adventures | Movement, weather, hazards, a new Fatigue system and so much more.. | 192kb | 12/17/2004 | |
| Vehicle System | Based on the D20Modern rules. 21-pages that change or supplement the existing rules. EXTENSIVE new vehicle tables. | 203kb | 12/17/2004 | |
| D20 Automatons | Robots, Androids, and Facility Bots....a complete system, for making, breaking and repairing them with numerous pre-built templates. | 406kb | 12/17/2004 | |
| Mad Science | Details the creation of new life using templates or by changing individual elements. | 58kb | 12/17/2004 | |
| Lexicon/PA Language | A detailed vocabulary and language system for the PA setting. | 91kb | 03/23/2005 | |
| MOTE NPC Races | 17 Intelligent NPC races suitable for the MOTE setting. Also includes sections of new mutations, NPC abilities and weapons. ** NEW ** | 165kb | 05/04/2005 | |
| The Whole Package | All the previous documents in a Winzip form as well as several other documents from the SRD section below, necessary for this version of the MOTE setting. NO LONGER CONTAINS THE D20 WEAPONS COMPENDIUM FILE for file size reasons. It is still available as a seperate download above. | 3.58meg | 09/13/2005 | .zip |
This is for sections of the D20 SRD that I have rewriten and released under the OGL. Rewrites of SRD material are so that they may be altered to reflect a non-magical post apocalyptic genre specific to the MOTE setting and may be quite extensive. Most, if not all of these files may have been produced before D20Modern and D20 Future were released and may be changed to reflect those sources in the future.
NPC/Monster Classes : Updated 03/14/05 : 60 pages : 315kb : .pdf
OGC Traps : Updated 12/17/04 : 21 pages : 141kb : .pdf
OGC Conditions : Updated 12/17/04 : 9 pages : 63kb : .pdf
OGC Moral System : Updated 12/17/04 : 2 pages : 10kb : .pdf
This site is built and maintained by Paul S. Williams
The
contents of this website (except where noted) and the files
associated with it are ©Paul S. Williams or
my pseudonym GammaHammer and all rights are reserved
©1996
Master's
of the Earth and ©2002 Post-Apocalyptic Forge and ©1996 GammaHammer are
claimed trademarks and are ©Paul S. Williams
and all rights are reserved
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