Gamma
World 5th Edition 2000
Alternity
Rules (pre-D20)
The Shadow Age
The 21st century began with a
sense of hope. Humanity had survived the millennium. East and
West had a tentative peace. While the horrors of war still flared
up, the superpowers themselves fought only in boardrooms and
trade negotiations The threat of nuclear devastation that had
loomed so menacingly over the second half of the previous century
now seemed dated and foolish. The world economy was flourishing
as the concept of a 'global marketplace' took hold among the
governments and megacorporations. Prosperous nations turned form
building war machines to rebuilding infrastructures. We ruled the
Earth, and no problem seemed too great to solve.
No one knows exactly when the
Invaders arrived, or from where - or when - they came. They said
that they had been watching us, and that we were now 'ready' for
their gifts. Many among us believed them - as I said, it was an
optimistic world - but there were those who didn't trust these
friendly newcomers. Political persuasion didn't seem to matter -
dissenting voices were heard from both ends of the political
spectrum.
I admit to being woefully
naive. I saw the arrests, but thought little of them. After all,
these were dissidents, malcontents, and potential terrorists who
didn't seem to value the great advances in medicine, computer
technology, and ecological reform that the newcomers promised us.
Most of us believed that small sacrifices in personal liberty
were worth the trade. Naturally, there were some who felt
strongly otherwise.
Just as none among us knew
the Invader's origin, it remains unknown who was responsible for
what happened next. It could have been just about anyone; after
all, there were still plenty of unaccounted-for nukes smuggled
out of the former Soviet Union. Still, the sight of the Invader's
mothership crashing into Central Park in a firestorm of mythic
proportions won't soon be forgotten. At least, not by anyone who
survived the cataclysm that followed.
But just because we didn't
know who was responsible didn't mean there wasn't plenty of
blaming going on. American's blamed the Chinese, calling it the
'first step' toward the next world war. The Chinese blamed the
Japanese. The Japanese blamed Russian anticapitalist dissidents.
The Democrats blamed the fundamentalists. The Republicans blamed
the leftist ecofreaks. The CIA blamed the Iraqis. The rich blamed
the poor.
Ultimately, it didn't matter.
The remaining Invader ships disgorged thousands of armored troops
with hightech weaponry. It was as if we had just poked an
anthill, and the soldiers poured out to defend their masters.
Thanks to the growing tide of
disarmament, we were woefully unprepared for an incursion of this
magnitude. They took over and declared martial law in more than a
dozen cities - including London, Paris, Singapore, New Delhi,
Sydney, Houston, Seattle, Atlanta, and more - before someone
panicked and pushed the button. The rockets flew, the bombs fell,
and in a matter of hours we had struck a decisive blow toward
regaining our freedom.
But that wasn't the end of it.
Apparently, the Invaders had brought some weapons of their own:
gravitic weapons that triggered fault lines, chemical weapons
that poisoned the air and water, and biological weapons that
played havoc with the genetic structures of all life on Earth.
Most humans simply died. They were the lucky ones: They didn't
have to watch civilization crumble as neither Earth's natives nor
its new conquerors were strong enough to restore order from the
chaos. Instead, in the years to come more armies would march,
more bombs would fall, more cities would collapse, and more
people would die.
But a few of us survived. As
I pen these words, ten years after the Cataclysm, I hope that we,
as a people can remember who we once were, and who we can be
again. I hope that hope itself is not gone from the world in this
age of shadows, and that in the years to come, humanity will rise
again.
- The Shadow Age, Author
Unknown
Welcome To Gamma Terra
The Gamma World game is based
in a dark future where humanity - and indeed, the Earth itself -
struggles to survive. But thanks to the devastation unleashed by
the Cataclysm and the many changes wrought during the Shadow Age,
neither humanity nor Earth are quite the same. Strange mutations
are common, and many animal species have evolved to gain
sentience and now walk alongside humans.
Many years have passed since
the Cataclysm, and the cities of the Ancients lie in grass-choked
ruins. But treasures and opportunities to pull themselves up from
their primitive surroundings, or perhaps even regain the
Ancients' lofty position of world domination.
It is a time for heroes, for
those who are strong of arm and heart and mind to tame the wild
frontiers and bring order to the chaos. Will you be one of those
heroes?
By
Andy Collins
&
Jeff Grubb
© copyright 2000 Wizards of the Coast, Inc.
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House
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