Gamma
World 1st Edition 1978
D&D
like rules
INTRODUCTION
Man, from
Australopithecus africanus and homo erectus erectus to homo
sapiens recens, may have existed on earth for hundreds of
thousands, perhaps millions of years. During this time, one
skill, one particular talent has set him apart from every other
creature his ability to conceive and create tools. Indeed, man
has been defined as the "tool-making animal."
From chipped rocks and polished bones to neutron bombs and
computers, man has constantly been redesigning, improving, and
refining his tools to meet his ever-changing needs. Some have
been toys for children. Some have improved his life style. Others
have been necessary for his survival. A few have nearly caused
his extinction.
Early in the 24th century, mankind's existence was unparalleled.
The rape of the earth's beauty and resources in the late 20th and
early 21st centuries had been halted and reversed, due to man's
tools. Man had reached for the stars and attained them, with the
help of his tools. Yet, in spite of these tools (or perhaps
because of them), the idyllic life of the 24th century came to an
abrupt end.
Having conquered the rigors of simple survival, man was able to
turn his energies to more esoteric considerations - theology,
political ideology, social and cultural identification, and
development of self-awareness. These pursuits were not harmful in
themselves, but it soon became fashionable to identify with and
support various leagues, organizations, and so-called "special
interest groups." With the passage of time, nearly all the
groups became polarized, each expressing and impressing its views
to a degree that bordered on fanaticism. Demonstrations,
protests, and debates became the order of the day. Gradually
enthusiasm changed to mania, then to hatred of those who held
opposing views. Outbreaks of violence became more frequent, and
terrorists spread their views with guns and bombs.
Reconstruction of the events from 2309 to 2322 has been difficult
due to the lack of intact records, but historians now generally
mark September 16, 2309 as the beginning of the period now
commonly known as the Shadow Years. On that day, some 5000
members of the League of Free Men were staging a demonstration
for the purpose of promoting their concepts of a united world
government. At the height of their demonstration, a small neutron
bomb was detonated in their midst, killing most of the
demonstrators. Rumors held opponents of world government, a group
known as the Autonomists, responsible for the terrorism, but no
guilt was ever proved.
The League of Free Men made no formal accusations, but three
months later, on December 23, several hundred known Autonomists
were assassinated in separate locations. In addition, the three
main offices of the Autonomists were the targets of the release
of a newly developed nerve gas. The nerve gas was responsible for
approximately 3000 deaths, the majority of which were Autonomist
office personnel, but many of those killed had no connection with
the Autonomists. Blame for the killings was placed on the League,
but there was no proof. The failure of official investigations to
convict the perpetrators of these mass murders created a wave of
vigilante actions; retaliation followed retaliation. The problem
was compounded as the terrorism spread across national
boundaries, engulfing the world with bloodshed.
As the vigilante actions continued, various governments attempted
to prohibit and disband suspected terrorist organizations, but
these attempts only drove the groups further underground and
polarized their supporters. This led many countries to declare
martial law in a last desperate effort to control their
populations, but the warring groups had grown too powerful. They
had too many resources (both economic and political) upon which
to draw. Although there are no records to substantiate the
accusations that governments gave covert aid to certain groups in
order to change the balance of power, circumstantial evidence
seems to indicate that this did occur.
In the final months of the Shadow Years, a new organization
calling itself The Apocalypse, announced its existence with the
now famous Ultimatum:
Peoples of the world - you appear bent upon the
destruction of a civilization that has taken centuries to
build, and the extinction of life on earth.
If that is your will ... so be it!
We, The Apocalypse, demand an immediate cessation of this
insane violence, or we will end it for you... with a force
you cannot conceive.
We have the power!
The choice is yours!
The exact identity of The Apocalypse was, and still is, unknown.
Some have theorized that the group was composed of scientists.
Some believe it was a special military group. Whatever its
constituency, few believed the ultimatum when it was issued, and
the fighting continued. Five days later, on April 17, at exactly
1200 GMT, the capital city of every nation in the world was
turned into a crater of radioactive slag.
The Apocalypse spoke to the world one more time:
People of the world, you have been warned.
We have the power!
The choice is yours!
Again, due to lack of records, it is not known how the location
of The Apocalypse base was discovered, or who initiated the
attack. Some evidence indicates the action was a joint effort by
nearly all the surviving terrorist factions and vigilante groups
- united for the first time in the Shadooow Years. In the end,
though, a massive attack was mounted against The Apocalypse base.
In turn, The Apocalypse retaliated with a fury never before
witnessed on the face of the earth. Oceans boiled, continents
buckled, the skies blazed with the light of unbelievable energies.
Suddenly it was all over.
The civilization of man had been slashed, burned, crushed, and
scattered to the tour winds. Whether The Apocalypse had intended
to completely destroy all life on the planet and had failed, or
if they simply had not had enough power, is debatable. Some
scholars contend That The Apocalypse voluntarily stopped their
promised destruction when they witnessed the horror they had
unleashed and then destroyed themselves. At the time, and even
now, the question is moot.
What did matter was that man survived. The Black Years that
followed the Shadow Years were spent struggling to survive in a
suddenly savage and vastly changed world. The process was a
painful one, filled with nearly as much terror and violence as
the Shadow Years.
The devastation wrought by The Apocalypse had changed the very
fabric of life on earth. The weapons and devices they used had
completely obliterated some forms of life. Others were mutated to
the point where they could not be recognised as what they had
once been. Man was not immune to these changes.
Through it all, the death, the pain, the horror, and facing the
prospect of an unknown future, man searched for his lost
knowledge, and struggled to regain his tools... to rebuild a self
destroyed civilization.
During the Black Years, those who held the tools, held the power...
The year is now 2471. It is nearly impossible to describe the
vast changes that have occurred since the devastation of the
Shadow Years.
The weapons which had wrought the destruction were many and
varied. Targets were seared by lasers, blasted by fusion devices,
and razed by new and unfathomable energies developed in the final
months of the conflict. Only the most highly fortified areas (military
headquarters, spaceports, and the like) remained even partially
intact. Neutron bombs, unhindered by most forms of shielding,
decimated those who remained within even these strongholds,
leaving concrete and metal tombs housing incredibly complex
equipment, now stilled for lack of human guidance. Many of the
weapons used by The Apocalypse were of a biogenetic nature and
nearly all life forms suffered some kind of mutation. Perhaps the
most prevalent and startling change was the development of latent
mental abilities (psionics) in nearly all organic life, including
man. This power could range from simple emotional empathy to the
ability to control, even kill, other beings with mental force.
The ecological balance of nature was shattered as violently and
suddenly as man's civilization. The sudden extinction of some
life forms and the mutation of most others, coupled with the lack
of man's intervention and attention (except to his own survival
needs), generated a near world-wide wilderness inhabited by
savage creatures, who, like man, were struggling to survive.
The loss of so much of man's knowledge and records has shrouded
the world in ignorance and superstition. Areas containing ruins
of man's once great civilization are often looked upon as taboo -
"Death Lands" - and the men and women who once lived
there are referred to as the "Ancients," usually with
quasi-religious overtones. Artifacts from the past may be simple
curiosities or objects of terror.
The pockets of humanity that have survived are few, scattered
throughout a world where a moment's lack of caution may mean
instant and painful death. Men are highly suspicious of
strangers, jealous of each other's possessions, and clandestine
organizations, known as cryptic alliances, plot and scheme
against each other. The smallest hint of the location of The
Apocalypse base, lost now for decades, creates intensive rival
searches, for it is rumored that therein lies power - power to
survive, power to control.
It is now the Black Years. This is the bizarre and everchanging
world that you, the player character, are about to enter!
By
James M. Ward
&
Gary Jaquet
1978
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